«teaching assistant – CIS 565: GPU Programming»
«3d graphics engine developer – Cesium.js»
«teaching assistant – CIS 277: Interactive Computer Graphics»
«teaching assistant – CIS 460: Computer Graphics»
«co-instructor – CIS 191: Linux/Unix Skills»
«RCTA research intern – Center for Human Modeling & Simulation»
I work full-time on (implementing) WebGL in Google Chrome. My work is open source and easily found online.
I'm super-interested in computer science and physics, especially computer graphics, physical approaches to graphics, computational approaches to physics, and teaching what I know about these things to others.
In my limited free time, I like to do things I think are great ('stonishing, I know), such as:
- teaching other people how to do things they think are great,
- building cool software (see below),
- building cool physical things,
- and, occasionally, making things pretty.
Taylor, C.J., Cowley, A., Kettler, R., Ninomiya, K., Gupta, M., and Niu, B.. “Mapping with Depth Panoramas.” IEEE/RSJ International Conference on Intelligent Robots and Systems, Hamburg (Germany), 2015.
[preprint, 4.0 MB]
Ninomiya, K., Kapadia, M., Shoulson, A., Garcia, F., and Badler, N. “Planning Approaches to Constraint-Aware Navigation in Dynamic Environments.” Computer Animation and Virtual Worlds, 26: 119–139, 2015.
Kapadia, M., Ninomiya, K., Shoulson, A., Garcia, F., and Badler, N.I. “Constraint-Aware Navigation in Dynamic Environments.” ACM SIGGRAPH Conference on Motion in Games, Dublin (Ireland), 2013.
all of this was done in or before college – most recent first, roughly
coursework + other
[WebGL] Deferred shading renderer
[Rust] A raytracer with primitive photon mapping
[Rust] A very small, basic path tracer a la smallpt
[WebCL] GPU Dynamic Fracture in the Browser
[CUDA] A GPU-accelerated path tracer
A smoke simulator/renderer
A modular volumetric renderer
Invincible 3 – use time-bending powers to fight time-traveling invaders
Invincible 2 – help the Capitalosaur escape Kola Superdeep Borehole
Invincible 1 – explore a puzzling cave by taking advantage of disposable labor
Chickens, a networked platformer
Witfell, a 4D board game
(updated December 2016)